So I have completed building the second boss battle, I also tweaked out most of the bugs, such as the mobs getting stuck in the wall ect... I updated a massive command line that is in the picture below. After updating the command blocks they ran smoothly until... A redstone clock which is made to summon guardians riding in boats didn't stop and summoned at least 10000+ of them. The server which I use to run the world slowed a bit down but the game its self crashed. I typed /kill @e[type=guardian] and /kill @e[type=Item] into the server command prompt, I joined the server only able to load 1 chunk near the disaster. Once the chunk with all the guardians in it loaded, it lagged really hard and then a ton of guardians rendered in and started dying which made me crash, I even was using optifine with 2 chunk render distance and all particles off. I tried turning the server to peaceful and also tried rolling back but that tried to corrupt the world. So 2 hours later with constant crashing and rebooting I decided to use mcedit I didn't want to use it because last time I did the world got corrupted, but it was my last option. In the picture below you can see a obsidian box in the middle, that was the area that was affected, there was hundreds of thousands of entities inside. After deleting all entities in that selected area everything worked out! I was able to play the world again!. Tons of tweaks are being made to the redstone circuits and more details are being added to make a good impression on the landscape that it takes place in. I do want to note that personally I think my map is becoming very difficult, so if you were to play this map you would need to be patient because, it will take time to solve the puzzles, and some parts are almost like a complex version of I spy. Slowly ill add more screenshots of the map in the MAP PICS tab of this website.
So I started the construction of the second boss battle in the map and it is nearly complete, some bugs will be fixed and a few redstone circuits will be rearranged, the automatic reset system will have to be added. The boss battle goes like this: first off it summons endermites in the arena and they will chase after you for about 25 seconds, then morph into zombies, after you kill them all, the boss will summon and there is a scoreboard system that allows you to battle the boss for only 30 seconds. After the 30 seconds are up another wave will be summoned, after they are all killed, the boss is again "summoned" and allowed to combat for another 30 seconds, where the boss is summoned will create a "lava fountain", after the 30 seconds has expired a wither boss will summon from the fountain. You will have to dodge the blasts or attack the wither boss, only for about 30 seconds, the wither boss will then disappear and the boss will be summoned where the wither boss vanished, along with some ally's. Now your goal is to kill the boss. Also massive free roaming areas were built that are "maze like" I myself got lost in the cavern like mazes and buildings, the objectives of the player is either find a way out or find hidden keys that lead to a way out.